AI Insights · Timothy · October 2025
Top 5 Anime Games Performance on Android in Italy - Q3 2025
Explore the performance trends of the top 5 anime games on Android in Italy during Q3 2025, with insights from Sensor Tower on downloads, revenue, and active users.
In the third quarter of 2025, the anime gaming scene on Android in Italy saw varied performances across the top five titles. Here's a closer look at how these games fared in terms of downloads, revenue, and active users, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment showcased a notable fluctuation in weekly revenue, peaking at approximately $90.6K in early July before experiencing a general downward trend, closing the quarter at around $15.1K. Weekly downloads reached a high of 1.6K in the early part of September, while active users decreased from 31.9K to 17.1K by the end of September.
DRAGON BALL LEGENDS also from Bandai Namco, began the quarter with a significant revenue spike at $84.9K, then saw a gradual decline to $16.8K by the end of September. Downloads started strong at 3K in early July but dwindled to under 1K by the quarter's end. Active users mirrored this trend, decreasing from 108.5K to 40.3K.
Saint Seiya: Legend of Justice by Wanda Cinemas Games maintained relatively stable revenue figures, hovering around the $13K to $16K range throughout the quarter. Downloads peaked at 682 in early August but fell to 193 by the end of September. Active user numbers remained steady, closing the quarter at approximately 8.6K.
Umamusume: Pretty Derby from Cygames saw an initial revenue increase, peaking at $25.3K in mid-July, then gradually declining to $4.1K by the end of September. Downloads started at 5.5K in early July, dropping to 727 by late September. Active users decreased from 15.1K to 5.4K over the quarter.
The Seven Deadly Sins by Netmarble experienced a decrease in revenue from $27.6K at the quarter's start to $9.8K by the end. Download numbers remained modest, peaking at 800 in early July and falling to 271 by the end of September. Active users showed a slight decline, ending the quarter at 3.4K.
These insights provide a snapshot of the anime game market's dynamics on Android in Italy during Q3 2025. For more detailed analytics and trends, visit Sensor Tower.